Abstract:LiDAR place recognition is a critical capability for autonomous navigation and cross-modal localization in large-scale outdoor environments. Existing approaches predominantly depend on pre-built 3D dense maps or aerial imagery, which impose significant storage overhead and lack real-time adaptability. In this paper, we propose OPAL, a novel network for LiDAR place recognition that leverages OpenStreetMap (OSM) as a lightweight and up-to-date prior. Our key innovation lies in bridging the domain disparity between sparse LiDAR scans and structured OSM data through two carefully designed components. First, a cross-modal visibility mask that identifies maximal observable regions from both modalities to guide feature learning. Second, an adaptive radial fusion module that dynamically consolidates radial features into discriminative global descriptors. Extensive experiments on the KITTI and KITTI-360 datasets demonstrate OPAL's superiority, achieving 15.98% higher recall at @1m threshold for top-1 retrieved matches, along with 12x faster inference speed compared to the state-of-the-art approach. Code and datasets will be publicly available.
Abstract:Accurate 3D trajectory data is crucial for advancing autonomous driving. Yet, traditional datasets are usually captured by fixed sensors mounted on a car and are susceptible to occlusion. Additionally, such an approach can precisely reconstruct the dynamic environment in the close vicinity of the measurement vehicle only, while neglecting objects that are further away. In this paper, we introduce the DeepScenario Open 3D Dataset (DSC3D), a high-quality, occlusion-free dataset of 6 degrees of freedom bounding box trajectories acquired through a novel monocular camera drone tracking pipeline. Our dataset includes more than 175,000 trajectories of 14 types of traffic participants and significantly exceeds existing datasets in terms of diversity and scale, containing many unprecedented scenarios such as complex vehicle-pedestrian interaction on highly populated urban streets and comprehensive parking maneuvers from entry to exit. DSC3D dataset was captured in five various locations in Europe and the United States and include: a parking lot, a crowded inner-city, a steep urban intersection, a federal highway, and a suburban intersection. Our 3D trajectory dataset aims to enhance autonomous driving systems by providing detailed environmental 3D representations, which could lead to improved obstacle interactions and safety. We demonstrate its utility across multiple applications including motion prediction, motion planning, scenario mining, and generative reactive traffic agents. Our interactive online visualization platform and the complete dataset are publicly available at app.deepscenario.com, facilitating research in motion prediction, behavior modeling, and safety validation.
Abstract:We tackle the problem of automatic calibration of radially distorted cameras in challenging conditions. Accurately determining distortion parameters typically requires either 1) solving the full Structure from Motion (SfM) problem involving camera poses, 3D points, and the distortion parameters, which is only possible if many images with sufficient overlap are provided, or 2) relying heavily on learning-based methods that are comparatively less accurate. In this work, we demonstrate that distortion calibration can be decoupled from 3D reconstruction, maintaining the accuracy of SfM-based methods while avoiding many of the associated complexities. This is achieved by working in Projective Space, where the geometry is unique up to a homography, which encapsulates all camera parameters except for distortion. Our proposed method, Projective Radial Distortion Averaging, averages multiple distortion estimates in a fully projective framework without creating 3d points and full bundle adjustment. By relying on pairwise projective relations, our methods support any feature-matching approaches without constructing point tracks across multiple images.
Abstract:Traditional SLAM systems, which rely on bundle adjustment, struggle with highly dynamic scenes commonly found in casual videos. Such videos entangle the motion of dynamic elements, undermining the assumption of static environments required by traditional systems. Existing techniques either filter out dynamic elements or model their motion independently. However, the former often results in incomplete reconstructions, whereas the latter can lead to inconsistent motion estimates. Taking a novel approach, this work leverages a 3D point tracker to separate the camera-induced motion from the observed motion of dynamic objects. By considering only the camera-induced component, bundle adjustment can operate reliably on all scene elements as a result. We further ensure depth consistency across video frames with lightweight post-processing based on scale maps. Our framework combines the core of traditional SLAM -- bundle adjustment -- with a robust learning-based 3D tracker front-end. Integrating motion decomposition, bundle adjustment and depth refinement, our unified framework, BA-Track, accurately tracks the camera motion and produces temporally coherent and scale-consistent dense reconstructions, accommodating both static and dynamic elements. Our experiments on challenging datasets reveal significant improvements in camera pose estimation and 3D reconstruction accuracy.
Abstract:Despite the astonishing progress in generative AI, 4D dynamic object generation remains an open challenge. With limited high-quality training data and heavy computing requirements, the combination of hallucinating unseen geometry together with unseen movement poses great challenges to generative models. In this work, we propose TwoSquared as a method to obtain a 4D physically plausible sequence starting from only two 2D RGB images corresponding to the beginning and end of the action. Instead of directly solving the 4D generation problem, TwoSquared decomposes the problem into two steps: 1) an image-to-3D module generation based on the existing generative model trained on high-quality 3D assets, and 2) a physically inspired deformation module to predict intermediate movements. To this end, our method does not require templates or object-class-specific prior knowledge and can take in-the-wild images as input. In our experiments, we demonstrate that TwoSquared is capable of producing texture-consistent and geometry-consistent 4D sequences only given 2D images.
Abstract:Semantic 3D city models are worldwide easy-accessible, providing accurate, object-oriented, and semantic-rich 3D priors. To date, their potential to mitigate the noise impact on radar object detection remains under-explored. In this paper, we first introduce a unique dataset, RadarCity, comprising 54K synchronized radar-image pairs and semantic 3D city models. Moreover, we propose a novel neural network, RADLER, leveraging the effectiveness of contrastive self-supervised learning (SSL) and semantic 3D city models to enhance radar object detection of pedestrians, cyclists, and cars. Specifically, we first obtain the robust radar features via a SSL network in the radar-image pretext task. We then use a simple yet effective feature fusion strategy to incorporate semantic-depth features from semantic 3D city models. Having prior 3D information as guidance, RADLER obtains more fine-grained details to enhance radar object detection. We extensively evaluate RADLER on the collected RadarCity dataset and demonstrate average improvements of 5.46% in mean avarage precision (mAP) and 3.51% in mean avarage recall (mAR) over previous radar object detection methods. We believe this work will foster further research on semantic-guided and map-supported radar object detection. Our project page is publicly available athttps://gpp-communication.github.io/RADLER .
Abstract:Road surface reconstruction from aerial images is fundamental for autonomous driving, urban planning, and virtual simulation, where smoothness, compactness, and accuracy are critical quality factors. Existing reconstruction methods often produce artifacts and inconsistencies that limit usability, while downstream tasks have a tendency to represent roads as planes for simplicity but at the cost of accuracy. We introduce FlexRoad, the first framework to directly address road surface smoothing by fitting Non-Uniform Rational B-Splines (NURBS) surfaces to 3D road points obtained from photogrammetric reconstructions or geodata providers. Our method at its core utilizes the Elevation-Constrained Spatial Road Clustering (ECSRC) algorithm for robust anomaly correction, significantly reducing surface roughness and fitting errors. To facilitate quantitative comparison between road surface reconstruction methods, we present GeoRoad Dataset (GeRoD), a diverse collection of road surface and terrain profiles derived from openly accessible geodata. Experiments on GeRoD and the photogrammetry-based DeepScenario Open 3D Dataset (DSC3D) demonstrate that FlexRoad considerably surpasses commonly used road surface representations across various metrics while being insensitive to various input sources, terrains, and noise types. By performing ablation studies, we identify the key role of each component towards high-quality reconstruction performance, making FlexRoad a generic method for realistic road surface modeling.
Abstract:Despite the advancements in 3D full-shape generation, accurately modeling complex geometries and semantics of shape parts remains a significant challenge, particularly for shapes with varying numbers of parts. Current methods struggle to effectively integrate the contextual and structural information of 3D shapes into their generative processes. We address these limitations with PRISM, a novel compositional approach for 3D shape generation that integrates categorical diffusion models with Statistical Shape Models (SSM) and Gaussian Mixture Models (GMM). Our method employs compositional SSMs to capture part-level geometric variations and uses GMM to represent part semantics in a continuous space. This integration enables both high fidelity and diversity in generated shapes while preserving structural coherence. Through extensive experiments on shape generation and manipulation tasks, we demonstrate that our approach significantly outperforms previous methods in both quality and controllability of part-level operations. Our code will be made publicly available.
Abstract:Unsupervised panoptic segmentation aims to partition an image into semantically meaningful regions and distinct object instances without training on manually annotated data. In contrast to prior work on unsupervised panoptic scene understanding, we eliminate the need for object-centric training data, enabling the unsupervised understanding of complex scenes. To that end, we present the first unsupervised panoptic method that directly trains on scene-centric imagery. In particular, we propose an approach to obtain high-resolution panoptic pseudo labels on complex scene-centric data, combining visual representations, depth, and motion cues. Utilizing both pseudo-label training and a panoptic self-training strategy yields a novel approach that accurately predicts panoptic segmentation of complex scenes without requiring any human annotations. Our approach significantly improves panoptic quality, e.g., surpassing the recent state of the art in unsupervised panoptic segmentation on Cityscapes by 9.4% points in PQ.
Abstract:The platonic representation hypothesis suggests that vision and language embeddings become more homogeneous as model and dataset sizes increase. In particular, pairwise distances within each modality become more similar. This suggests that as foundation models mature, it may become possible to match vision and language embeddings in a fully unsupervised fashion, i.e. without parallel data. We present the first feasibility study, and investigate conformity of existing vision and language foundation models in the context of unsupervised, or "blind", matching. First, we formulate unsupervised matching as a quadratic assignment problem and introduce a novel heuristic that outperforms previous solvers. We also develop a technique to find optimal matching problems, for which a non-trivial match is very likely. Second, we conduct an extensive study deploying a range of vision and language models on four datasets. Our analysis reveals that for many problem instances, vision and language representations can be indeed matched without supervision. This finding opens up the exciting possibility of embedding semantic knowledge into other modalities virtually annotation-free. As a proof of concept, we showcase an unsupervised classifier, which achieves non-trivial classification accuracy without any image-text annotation.